AI Insights · Timothy · October 2021
Top 5 Educational Games on Android in Panama: Q3 2021 Performance
A comprehensive look at the performance of the top educational games on Android in Panama during Q3 2021. Discover the trends in downloads, revenue, and active users.
In the third quarter of 2021, the top five educational games on the Android platform in Panama demonstrated diverse trends in downloads, revenue, and active user metrics. Here, we provide an overview of their performance based on data from Sensor Tower.
Toca Boca World by Toca Boca saw a steady increase in weekly revenue, starting at approximately $407 in late June and peaking at around $802 by mid-September. Weekly downloads exhibited a notable upward trend, beginning at 3.5K and reaching 5.1K by the end of September. Active users also grew consistently, from 17.6K at the start of the quarter to 25.6K by the end.
Sago Mini World: Kids Games from Play Piknik experienced modest weekly revenue, fluctuating between $10 and $33 throughout the quarter. Weekly downloads showed a slight upward trend, starting at 31 and increasing to 51 by the end of September. Active users remained relatively stable, hovering around 150 to 180 during the quarter.
Animal Jam by WildWorks had a peak weekly revenue of $25 in mid-September, with downloads generally increasing from 26 to 47. Active users saw a gradual rise from 98 at the beginning of the quarter to 126 by the end of August, before slightly declining to 91 by late September.
codeSpark - Coding for Kids showed an interesting trend in revenue, with a significant spike to $58 at the end of August, followed by a steady decline to $7 by the end of September. Weekly downloads varied greatly, peaking at 113 in late August before dropping to zero by late September. Active users mirrored this variability, starting at 88 in early August, peaking at 129 later that month, and declining to 58 by the end of September.
Keiki Learning games for Kids by Benipol Limited had a relatively stable revenue, peaking at $22 in late August. Weekly downloads fluctuated significantly, starting at 30, peaking at 502 in early August, and settling around 85 by the end of September. Active users also showed variability, starting at 63, peaking at 363 in early August, and stabilizing around 128 by the end of the quarter.
These insights reflect the dynamic nature of the educational games market in Panama. For a more in-depth analysis, visit Sensor Tower.